International Journal of Academic Research and Development

International Journal of Academic Research and Development


International Journal of Academic Research and Development
International Journal of Academic Research and Development
Vol. 6, Issue 6 (2021)

Development of the baseball game learning model through modification of the castle for class v students of SD Inpres Pulisan in 2020


Sjianet A Markus

The background of this research comes from the results of observations and observations are the lack of development of PJOK learning. The problem in this research is how to develop the learning of the Kastul game in PJOK for fifth grade students of SD Inpres Pulisan. The purpose of this research is to produce a product for developing the learning of the Kastul game for fifth graders at SD Inpres Pulisan. This research method is development research that refers to the modified Borg & Gall development model, namely: (1) conducting preliminary research and gathering information, including field observations and literature review, (2) developing the form of the initial product (in the form of game activities). kasti), (3) evaluation of the experts using one physical education expert and two learning experts, as well as small-scale trials, using an evaluation sheet which was then analyzed, (4) the first product revision based on the results of expert evaluations and small-scale trials, (5) large-scale trials, (6) revision of the final product, (7) the final result of modification of the castle game learning. The research data are in the form of product quality, suggestions for product improvement, and the results of filling out questionnaires by students. Data was collected using expert evaluation sheets (one physical education expert and one learning expert), trial I (19 students), and trial II (19 students). The data analysis technique used is descriptive percentage to reveal the psychomotor, cognitive, and affective aspects of students after using the product. From the results of the trial, it was obtained that the first trial data were physical education experts 77% (good), learning experts I 77% (good) and learning experts II 86.6% (good), cognitive 80.5% (good), affective 71 (good), psychomotor 75% (good) and pulse rate 48% (good enough). The second trial is physical education experts 92% (very good), learning experts I 93% (very good), learning experts II 96% (very good), cognitive 84% (good), affective 84% (good), psychomotor 82% (good) and a pulse rate of 50% (good enough). From the existing data, it can be concluded that the development of physical education learning through this kastul game can be used in the physical education learning process for the fifth grade students of SD Inpres Pulisan.
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How to cite this article:
Sjianet A Markus. Development of the baseball game learning model through modification of the castle for class v students of SD Inpres Pulisan in 2020. International Journal of Academic Research and Development, Volume 6, Issue 6, 2021, Pages 33-38
International Journal of Academic Research and Development International Journal of Academic Research and Development